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Adding minechem to polytool
Adding minechem to polytool













  1. #ADDING MINECHEM TO POLYTOOL GENERATOR#
  2. #ADDING MINECHEM TO POLYTOOL MOD#
  3. #ADDING MINECHEM TO POLYTOOL UPGRADE#

Removing outright damage from drugs in favor of an addiction system, similar in some ways to Thaumcraft warp. Also an ability to infuse other armors with particular effects. A labcoat you can add potion-effects to and that protects you from negative effects when you consume chemicals.It also becomes a bit of a "wrench" item for assembling various bit's a & bobs. You create the modules via infusing them with chemicals (similar effects to how it works currently). A hotkey to allow you to change out a "module", for different modes. Maybe even a potion-launcher ranged weapon or something. Obviously allowing for potions to actually stack would be critical to this. The ability to add new effects to potions.There's a ton of new effects I'd like to add. So liquid hydrogen would need cooling/pressurisation, and if you dump a bucket back into the world it'll disperse back into gas. New machines for infusing items, filling test tubes & transmuting between states of matter as mentioned before.Making sure fluids are TiC smeltery compatible, gases work nicely with Mekanism etc would be a certainty. A good cobbleworks would still be able to produce an infinite amount of resources at end-game, so it should still be attractive to players. I just want to remove more of the "Complicated EE2" feel. Being able to just randomly throw together atoms and make leather or something would be a more late-game thing, and even then restricted to vanilla items. So a Crystaliser to make metal dusts, basic stone & diamonds, and similar synthesis machines for the other matter states. Turning those outputs into actual fluids, blocks, dusts & gases (that are oredicted of course) would require dedicated forms of synthesiser. This is also to work with the various in-world interactions I'd like to see. I'd kinda like to output solids, liquids & gases directly from the decomposer and not produce magical test tubes. Cos it's not like we have enough ways to produce RF already.

#ADDING MINECHEM TO POLYTOOL GENERATOR#

I'd like to create a radioisotope thermoelectric generator block to use all those spare radioisotopes I always seem to accumulate.

adding minechem to polytool

That alone, if nothing else, is something I'd want to do, it's my single largest gripe.

  • I think having the decomposer & synthesis machines as blocks that can pull & push to any face without conduits required would be nice.
  • Here's a by no means comprehensive list of stuff I'd like to do:

    adding minechem to polytool

    #ADDING MINECHEM TO POLYTOOL MOD#

    I've been deliberately looking over the mod again with a more critical eye. after digging around the code and getting up to the point where I'm starting to get things working.I'm kinda wanting to make a few changes. The milk is then displayed in the tank slot in the GUI of the Chemical Decomposer.Sooo. To do that, the player can use for example the Fluid Pipes, Tank and Engines from BuildCraft. Note: To produce Calcium with the following recipe out of Milk, the player must pump the milk with pipes into the Chemical Decomposer. It can also be produced with the Chemical Fusion and Fission Chambers. However, it can be extracted from few materials, such as Milk (but not Milk Buckets) or some chemical compounds, with the Chemical Decomposer. Since it is an element, it can not be synthesized.

    #ADDING MINECHEM TO POLYTOOL UPGRADE#

    It has the atomic number 20 and the attributes Stable, Alkali Earth Metal and Stable and is needed to synthesize some chemical compounds.Īs upgrade for the Polytool, Scandium increases the amount of dropped Bones if the player kills a skeleton with the Polytool. Calcium (Ca)Ĭalcium (Ca) is an item and element added by MineChem.















    Adding minechem to polytool